Designer Tutorial 1.1 – Software Layout Overview
Get started with learning Designer here! This video walks you through the Designer user interface with a brief explanation of what everything is.
Get started with learning Designer here! This video walks you through the Designer user interface with a brief explanation of what everything is.
This tutorial covers the basics of laying out a simple project to get familiar with the user interface and essential tools.
This tutorial expands on the project in part 1 by adding a background and learning about project optimization.
This video covers how to design a basic sign and optimize it for carving.
Modeling a spoon may seem simple, but it’s a great way to explore the power and versatility of Designer’s toolset. In the tutorial video below, we walk through the entire process step-by-step, demonstrating how a range of modeling tools come together to create a clean, functional design. Whether you’re new to Designer or looking to
How Licensing Works CarveWright now uses a simplified, account-based licensing system for: This system ensures your licenses are securely tied to your CarveWright account and available across all installations of Designer you’re logged into. When You Purchase a Licensed Product After completing your order, a license code is automatically generated and sent to your email.
This video shows how to ground your machine to protect against static buildup that can effect the the processors in the RAVEN.
RAVEN CNC over time will require maintenance and part replacement. This video covers the replacement of the X axis servo motor
Bit Optimization sets the limit with which the bit carves into tight areas to preserve the top level detail.
Draft sets an angle from the outer top edge of raised carvings out to the base of the carving. It is primarily used to reduce chip-out issues.
Import image converts a image file in to a rastered pattern based on pixel intensity.
The Keyhole tools allows keyhole slots to be configured and placed.
This video shows how to add and remove vertexes from vector paths.